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Banished 1.07 maps 2018
Banished 1.07 maps 2018











On whatever day the mad god was able, he sent an avatar to the Prime Material Plane to stalk and destroy entire derro communities. Though trapped on his plane, Diinkarazan was still capable of killing visitors, though he was just as likely to do so when he was sane. The realm was being torn between Carceri and Pandemonium by it's imprisoning and maddening qualities, the balance between the two elements keeping it from slipping into one or the other and keeping it in the Abyss.

banished 1.07 maps 2018

The distance between places in the realm was constantly distorted by 10-80% on a minute-by-minute basis, and the entire layer was also dimensionally unstable. The Prison of the Mad God consisted of a perpetually swirling vortex of air, gas, and rings of flying rocks, at the center of which was a stone throne set with various gems and stones to which Diinkarazan was bound to where he was tormented with images of things he feared. Once every fifty years, give or take 1-10 more, Diinkarazan would became sane for a day.

banished 1.07 maps 2018

The complex curse keeping him there could only be broken by a greater god, or by destroying an artifact known as Ilsensine's ring, which incidentally had a small chance of accidentally summoning a crazed avatar of Diinkarazan who would try and steal and break it. Divine Realm ĭespite technically being an Abyssal lord, Diinkarazan's realm in the Abyss, the 586 th layer, was not his domain as much as it was his prison, hence its moniker. He could employ a variety of spell-like effects by employing the wind around him, including whispering wind, feather fall, gust of wind, wind wall, wind blast or stinking cloud, but he had no control over which ability manifested and each was just as likely to occur as another.

banished 1.07 maps 2018

Attempts to detect the thoughts of The Mad God universally ended in insanity, and there was an about one in four chance that any spell cast on him that he couldn't resist would be reflected back to the caster, whether he wanted it to or not. Similarly, Diirinkazan's other abilities weren't so much activated as they were triggered. Though he knew evocation, and abjuration spells of the highest order, Diinkarazan's actual power was always in a state of dramatic flux, going anywhere between the incredible arcana of a master spellcaster to the feeble magic of a rookie from minute to minute at complete random. What truly make Diinkarazan dangerous was his power as a wild mage, although unfortunately for him, he essentially had zero control over it. Physically, Diinkarazan's avatar wasn't particularly strong though it was a capable rogue, it carried no weapons, fighting in melee using its bare hands. However, just because he was insane didn't mean he couldn't feel terror drowning (whether in water or lava), certain horrible monsters, and the illithid deity Ilsensine were among his worst fears. The vengeful deity was abandoned by his own kin and felt betrayed by his people, and so desired the destruction of the derro. On the rare days he was reprieved of this condition, a sane Diinkarazan was no less of a homicidal maniac than before, his lucidity doing little to stem his murderous intent. Personality ĭiinkarazan spent the vast majority of his time trapped in a tortured state of perpetual, raving insanity. Gusts of wind constantly swirled around his presence and his hair was always streaming out behind him whilst changing color, texture, and straightness at random. He had a staring, insane face, the most notable feature of which being his black-pupiled, glowing-red eyes. Diinkarazan appeared as a gaunt, 5 ft (1.5 m) derro, making him tall by that race's standards.













Banished 1.07 maps 2018